AI Insights · Timothy · April 2023
Top 5 Theme Parks Games on Android in Oceania - Q1 2023
Explore the performance of the top 5 theme park games on Android in Oceania for Q1 2023, with insights on downloads, revenue, and active users.
In Q1 2023, the top 5 theme park games on the Android platform in Oceania demonstrated varied performance patterns across downloads, revenue, and active users. Here's a detailed look at how each app fared during this period based on data from Sensor Tower.
aquapark.io from VOODOO saw a fluctuating trend in weekly revenue, peaking at $31 in the last week of December and then experiencing a low of $2 in late February. Downloads saw a decline from 5.1K in late December to around 1.8K at the end of February, with a slight recovery to 3.5K by the end of March. Weekly active users dropped from 28.6K in late December to 15.4K in early March before bouncing back to 21K by the end of March.
Disney Magic Kingdoms by Gameloft SE exhibited a more stable revenue pattern, peaking at $3.6K in mid-January and settling around $2.5K by the end of March. Downloads spiked to 1.9K in mid-February but generally hovered around 600. Active users increased from 1.4K at the end of December to 2.4K by early March, with a slight dip to 1.7K at the end of the quarter.
Idle Theme Park Tycoon from Codigames experienced consistent revenue, averaging around $300 per week, with a peak of $440 in mid-February. Weekly downloads remained relatively steady, averaging around 600, while active users hovered around 2.5K, peaking at 2.6K in late January.
Overcrowded: Tycoon by ZeptoLab showed a strong start with a peak revenue of $992 in late January but declined to around $272 by the end of March. Downloads peaked at 924 in early January and then decreased to 234 by the end of March. Active users peaked at 1.7K in mid-January but saw a decline to 708 by the end of March.
Runner Coaster from Dual Cat displayed minimal revenue throughout the quarter. Downloads fluctuated, peaking at 630 in mid-March before dropping to 341 by the end of the quarter. Active users remained relatively stable, averaging around 3.5K, with a slight increase to 3.8K in mid-March.
For more detailed insights and data, visit Sensor Tower.